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Afghan Tribesmen with assorted weapons
Afghan Tribesmen with assorted weapons
8,75 EUR
incl. 19% VAT excl. shipping cost
  Product 15 of 16 from Categorie  

Point Blank
[RB-IIG019]

17,95 EUR
incl. 7% VAT excl. shipping cost
in stock
Point Blank
  

Point Blank is a brand new squad level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond.

The Point Blank book contains everything you need to run games with infantry, artillery, and vehicles as well as rules for spotting and hiding, as well as night, weather, smoke, and fog. There are three major periods represented for the army lists in the book: WWII (which includes Germany, U.S., Soviet, British, French, and Polish. Vietnam (which includes U.S., ARVN, Australian, NVA, and VC. As well as modern forces for the Global War on Terror or any other modern hot spot (which includes U.S., British, Mujahideen, and Insurgent). Rounding out the book are three scenarios, each one concentrating on one of the periods covered in the book and focusing on a tactical concept. The missions include Combat Patrol, Ambush, and a VIP Snatch. There is lots more besides in this 94 page rulebook to keep players busy and gaming.

Players familiar with our other systems will find there is much familiar to allow them to get to grips with the rules quickly, yet there are some major differences that will keep them on their toes. New players will find the rules play very quickly, with a streamlined and heavily playtested engine built on 10 years of game design experience. The rules are focused on players making tactical decisions over game mechanic decisions. Machine guns can set up crossfires, vehicles have to decide when to load and fire...and each decision can mean the difference between victory or defeat. With the Command and Control, Activation and Action Point, and Training & Experience system, players will find it easy to master the mechanics of the game but will find that the rules allow for challenging tactical simulations. With the Morale and Training & Experience system players can simulate modern asymmetrical warfare, even when there are major disparities in two opposing forces.

94 pages.



Featuring a campaign system, stand alone games, random scenario, and quick-play random character generation, anything goes. You’ll need to fight the dead and the living, as you struggle to gather enough food, ammunition, and fuel for your band.

Chainsaws and backpacks, shotguns and radios, choose the tools you think you’ll need, but choose quickly. The dead are coming, and it won’t be long before their filthy teeth start gnawing on your leg.
Runners and gunslingers, scroungers and medics, pick the people you think will help you survive, but choose wisely. Faulty guns are dangerous, but faulty friends are downright deadly.

Do you have what it takes to Survive the Night?
Can you Survive the Bite?

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Im Moment angezeigt:  No More Room in Hell
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